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Sunday, July 27, 2008

New role call for international films - Entertainment News, Anne Thompson, Media - Variety

Hi Kids, Dr. Media back from the road, just chillin'. Those of you in the film biz need to read this.Anne Thompson , an old hand at the biz--she wrote the Risky Biz column for years--makes some excellent observations here, about the meaning of foreign sales for your projects.

Check it out. This is the new alchemy, for the moment.
DR.M.


New role call for international films


Foreign sales agents search for star power




At the Hollywood majors, there is a small coterie of actors who can guarantee that a film will be made.

But
in the world of foreign sales, there is a parallel universe, with a
different group of actors who are considered bankable, even if they've
only had a few film credits -- as long as those few films were
successful enough to give them recognition around the globe.

As
available money for movies gets squeezed, indie producers need to find
"bankable" names who don't command movie star prices. But foreign sales
agents like Summit Intl. ("Twilight"), 2929 Entertainment ("Two
Lovers") and France's Wild Bunch ("Southland Tales") can't raise
financing without casting actors with international appeal.

It
used to be that you had to have a track record to be a bankable star,
not only in the domestic market but also overseas. However in the past
year, the economics of the global market has shifted.

"These
actors don’t cost too much but have recognizable international and
domestic value," says ICM’s Hal Sadoff. "Most independent budgets
cannot bear the costs of an established movie star and the ability to
cast an up-and-coming actor allows a producer to meet their budgetary
requirements."

Here's how it works. Foreign sales agents crunch
the numbers on different actors and scripts, estimating how much
business a movie will do in each territory; then they agree to put up
conservative advances to the producers based on those guesses. The
producers can raise more coin from bank loans.

The stars on the
thumbs-up lists of foreign sales agents are the ones who can get movies
made. Even those who are hardly household names.

This has
presented a great opportunity to a slew of young actors and actresses
and it means a greenlight for a lot of films that might not otherwise
be made.

Of course, the question remains as to what impact these
films will have on the domestic box office -- and, of course, whether
these films will prove to be good.

Aside from the thesps listed
in the accompanying chart, the roster of actors come from a variety of
nationalities and professional backgrounds. The list includes thesps
who are more established on U.S. TV than in films, such as Ashton
Kutcher, or those who've established a name in the indie world, such as
Canadian actor Ryan Reynolds and Yank Evan Rachel Wood. Some have
starred in films that were socko internationally if not domestically
(Ben Whishaw, "Perfume"), while others have had co-starring roles in
big domestic hits like Katherine Heigl ("Knocked Up" and "27 Dresses").

They
range from the Oscar-nominated Ellen Page ("Juno") to Aussie actor Sam
Worthington, whose past credits may not ring many bells but who's
considered hot based on two upcoming pics: "Terminator Salvation" and
James Cameron's "Avatar."

And there are those who've co-starred
in Hollywood blockbusters, like Kate Bosworth ("Superman Returns") and
Chris Evans and Jessica Alba, both from "The Fantastic Four." That
makes them recognizable, even if their names were not the factor that
sold those tentpoles to auds.

While their backgrounds and resumes vary, all have perceived appeal to the target demo, the magic "Juno" sweet spot: 17 to 35.

"There
is a new model for packaging films appealing to a youth audience," says
Myriad Pictures' Kirk D'Amico. "Young males and females are driving the
box office."

Oddly, not having starred in many movies is an
advantage. Because these young actors aren't dogged by a string of
flops, producers and financiers can place bets on their future,
investing in their promise.

"Megan Fox hasn't had a failure yet,"
says Nicholas Chartier, president of foreign sales company Voltage
Entertainment. "Two years down the road we'll see if she has made good
choices. Sam Worthington's 'Avatar' is a year and half away."

But
for the time being, the farm team is being offered so many movies (most
of them dreck) that they can't possibly accept them all. If they do,
they risk overexposure or worse: appearing in too many pics that can't
get arrested at fests like Cannes or Sundance or even sell territories
at the American Film Market. Starring in a fest-circuit movie that
doesn't get distribution is a black mark that is hard to erase.

The
biz is heartless and if a rising player doesn't maintain a high batting
average, they don't advance to the big show. Film history is filled
with actors whose golden potential turned them into also-rans.

FOREIGN SALES FAVES

Ben Barnes

Claim to fame: "The Chronicles of Narnia: Prince Caspian"

Next up: "The Voyage of the Dawn Treader," "The Picture of Dorian Gray"

Emile Hirsch

Claim to fame: "Into the Wild"

Next up: "Milk"

James McAvoy

Claim to fame: "Atonement," "Wanted"

Next up: "The Last Station"

Jim Sturgess

Claim to fame: "Across the Universe," "The Other Boleyn Girl," "21."

Next up: "Crossing Over," "50 Dead Men Walking," "Heartless."

Channing Tatum

Claim to fame: "She’s the Man," "A Guide to Recognizing Your Saints," "Stop-Loss"

Next up: "G.I. Joe: Rise of the Cobra." "Public Enemies"

Jessica Biel

Claim to fame: "Stealth," "The Illusionist," "I Now Pronounce You Chuck and Larry"

Next up: "Nailed," "Easy Virtue"

Emily Blunt

Claim to fame: "The Devil Wears Prada," "Charlie Wilson’s War"

Next up: "The Great Buck Howard," "Sunshine Cleaning," "The Young Victoria," "The Wolf Man"

Megan Fox

Claim to fame: "Transformers"

Next up: "Jennifer’s Body," "How to Lose Friends & Alienate People"

Brittany Snow

Claim to fame: "Hairspray," "Prom Night"

Next up: "Finding Amanda"

Kristen Stewart

Claim to fame: "Into the Wild"

Next up: "What Just Happened?" "Twilight"

Monday, July 21, 2008

Comics-Based Movies Keep on Comin' | The Underwire from Wired.com

Hi kids, Dr media on the road, summer vacation with the babe, just had to refer this to those of you who I know are fans of the the comic genre. What is not surprising at all about this continuing to be a source of film fair is the simple business fact of presales equal less risk.They are not making unknown comics, are they, and not only that, we get a new vid game, which may cost as much as the movie, and now we are even getting good directors to do these things, was Lord of the Rings a cartoon, no it was literature, but now its a video game,
Point is creativity and good story still win, even in Hollywood, occasionally.What about that great film Iron Giant by the director of Walle.Most didn't see it, got great reviews, but not taken seriously cause animated kids story, but Pixar noticed, and he got to do Walle, not bad.
See you later.






Comics-Based Movies Keep on Comin'
By Hugh Hart EmailJuly 20, 2008 | 8:41:00 PMCategories: Comics, Horror, Movies, Sci-Fi

Marvelheroes660
Superheroes saved Hollywood this summer, boosting box office to record heights and funneling $1 billion and counting into studio coffers. Now, emboldened by the success of The Dark Knight, Iron Man, The Incredible Hulk, Wanted and Hellboy II, filmmakers are stampeding toward comic books and graphic novels to find bigger-than-life stories for the silver screen.

Antman300 Longtime heavyweights DC Comics (Batman, Superman) and Marvel (Spider-Man, X-Men, Fantastic Four) are trotting out lesser-known characters from their catalogs. Ant Man (pictured at right)? Yes!

Joining the fray are relative upstarts including Dark Horse, Platinum Studios, Top Cow Productions, Oni Press and Devil's Due Publishing, which are busy populating the superhero pipeline with a new generation of flawed crime-fighters.

Comic books have become so hot that some titles prompt a feeding frenzy from studio execs before they're even published. For example, B. Clay Moore's new assassin series Billy Smoke doesn't hit stores until next year, but it's already been picked up by Warner Bros. as a possible project for Lost star Matthew Fox.

"It's kind of funny that comic book fans think the success of a published comic book is some kind of indicator as to how well a comic book will translate to the big screen," said Moore. "Ultimately, what studios are interested in is a good idea."

As pulp fiction fans pack their bags for next week's Comic-Con International in San Diego, here's a look ahead at some of the comic book movies heading for the big screen.

Punisher: War Zone

Punisher300

Irish he-man Ray Stevenson replaces Thomas Jane to play vengeful but virtuous vigilante Frank Castle in this sequel. His target? The demonic Jigsaw (Dominic West of TV's The Wire).
Secret weapon: German director Lexi Alexander, formerly an actress who toured with the Mortal Kombat traveling show, proved her rock'em-sock'em mettle by making the soccer movie, Hooligans.
Publisher: Marvel Comics
Studio: Lionsgate
Release: December 5, 2008

Image courtesy Lionsgate

- - -

Spiritscarlett300The Spirit

Samuel Jackson (as The Octopus) and Scarlett Johansson (pictured, as Silken Floss) appear in this adaptation of Will Eisner's classic noir-meets-supernatural graphic novel, with Gabriel Macht starring as the title character. But the real star is graphic novelist-turned-filmmaker Frank Miller (300, Sin City). Miller had the good sense to bring his Sin City siren Eva Mendes on board to play the Spirit's sultry ex-flame, Sand Saref.
Secret weapon: Cinematographer Bill Pope knows how to frame action scenes, having previously shot Spider-Man 3 and the Matrix sequels.
Publisher: DC Comics
Distributor: Lionsgate
Release: Dec. 25, 2008

Image courtesy DC Comics

See also:

* New Spirit Trailer Hauntingly Dispiriting
* Frank Miller's The Spirit Gets Another Femme Fatale

- - -

Watchmen

300 auteur Zack Snyder's translation of Alan Moore's grisly alternate universe yokes the director's green-screen visual effects wizardry with a wildly eclectic ensemble cast. Jackie Earle Haley (famously creepy in Little Children) plays Rorschach, with Billy Crudup as Dr. Manhattan and Patrick Wilson playing Nite Owl.
Watchmen300Secret weapon: Carla Gugino, who bared all as the lesbian ex-con in Sin City, stands out from the mostly male cast as sexy-tough Silk Spectre.
Publisher: DC Comics
Studio: Warner Bros./Legendary Pictures
Release: March 6, 2009

Image courtesy DC Comics

See also:

* Fan-Made Watchmen Ads Ready for Watching
* Watchmen Trailer Strikes the Internets Early

- - -

Wolverine300X-Men Origins: Wolverine

Producer/star Hugh Jackman claws his way back into the role of alpha mutant Wolverine in this X-Men prequel, which explores his twisted rapport with Victor Creed/Sabretooth (Liev Schreiber). Dominic Monaghan (Lost) plays Beak.
Secret weapon: Director Gavin Hood, who won a Best Foreign Language Oscar for South African film Tsotsi, follows in the tradition of art house filmmakers like Christopher Nolan, Bryan Singer and Jon Favreau who transitioned from the indie realm to make big-budget hits.
Publisher: Marvel Comics
Studio: 20th Century Fox
Release: May 1, 2009

Image courtesy Marvel Comics

- - -

Pilgrim300Scott Pilgrim Versus the World

Michael "Superbad" Cera stars in this coming-of-age adventure directed by Edgar Wright, the genre-savvy filmmaker responsible for Shaun of the Dead and Hot Fuzz. Wright steers this adaptation of Bryan Lee O'Malley's comic series, which co-stars Mary Elizabeth Winstead as Scott's lust object, Ramona.
Publisher: Oni Press
Studio: Universal Release: 2009 TBD

Image courtesy DC Comics

- - -

Whiteoutkateposter300_2

Whiteout

Underworld's skintight-suited ass-kicker Kate Beckinsale stars in the movie version of Greg Rucka's graphic novel. Set in the Antarctic and directed by Dominic Sena (Gone in Sixty Seconds, Halle Berry's Swordfish), Whiteout casts Beckinsale as U.S. Marshal Carrie Stetko, who's in a hurry to solve a murder before the sun disappears for six months. Gabriel Macht (The Spirit) co-stars.
Secret weapon: Reese Witherspoon -- not. Hollywood's highest-paid actress originally planned to star but evidently didn't warm to early versions of the script.
Publisher: Oni Press
Studio: Warner Bros.
Release: 2009 TBD

Image courtesy Oni Press

- - -

Iron_man_face Iron Man 2

The story has yet to be written but director Jon Favreau and star Robert Downey Jr. are locked and loaded for another Tony Stark adventure. The sequel, set to start filming in February, will also include Terrence Howard as military middleman, Col. James "Rhodey" Rhodes.
Publisher: Marvel Comics
Studio: Paramount
Release: April 30, 2010

Image courtesy Paramount Pictures

See also:

* Favreau Blogs on Iron Man Villains, Old and New
* Wired.com's Iron Man Extravaganza: Everything You Need to Know
* Review: Iron Man a New High for Robert Downey Jr.

- - -

Thor300

Thor

Director Matthew Vaughan puts his spin on the
Marvel character. Based on Norse mythology, Thor, aka the God of Thunder, draws his superpowers from a mighty source: his father is Odin, lord of pretty much everything.
Secret weapon: Vaughn, a former producer, directed the taut thriller Layer Cake followed by the extravagant Neil Gaiman fantasy Stardust.
Release: June 4, 2010
Publisher: Marvel Comics
Studio: Marvel Studios

Image courtesy Marvel Comics

- - -

Captamerica300The First Avenger: Captain America

Zak Penn (X-Men: The Last Stand, X-2) is scripting the story about Steve Rogers' transformation from wimpy everyman to Yankee fighting machine, thanks to secret meds and an intense dose of Vita-Rays.
Secret weapon: Patriotism. The big question is how the World War II-era character will take shape in these profoundly war-weary times.
Publisher: Marvel Comics
Studio: Marvel Studios
Release: May 6, 2011

Image courtesy Marvel Comics

See also:

* Captain America Movie Finally on Marvel's Horizon
* Captain America Returns Somehow, Sort Of

- - -

Ant Man

Coming off Billy Pilgrem, triple threat Edgar Wright is working on the script. Likening the story's tone to Iron Man, the writer-director-producer told PiQ Mag: "It's on that level of entertainment, really. It's a big, high-concept, special effects comic book adaptation, and very character-led."
Publisher: Marvel Comics
Release: In development

See also:

* Favreau for Iron Man II, Ant Man for Avengers

- - -

The Avengers

The Incredible Hulk's final scene sets up -- spoiler alert for late-arriving moviegoers -- this ensemble effort, expected to include Iron Man, Hulk, Thor, Captain America and Ant Man as ticked-off teammates.
Secret weapon: Zak Penn is writing this adventure in tandem with Thor to ensure episodic continuity.
Release: July 2011
Publisher: Marvel Comics

See also:

* Marvel Heroes Crisscross in Iron Man, Hulk
* Favreau for Iron Man II, Ant Man for Avengers

- - -

Lastcall300shortLast Call

Vasilis Lolos's graphic novel series about the story of two phantom teenagers will be adapted by Evan Spiliotopoulis (The Box) for Universal.
Secret weapon: Barry Josephson, the veteran Hollywood player behind Wild Wild West and TV's Bones, is producing.
Publisher: Oni Press
Release: In development

Image courtesy Oni Press

See also:

* Greek Comic Book Artist Lands Last Call Movie Deal

- - -

Cowboysaliens300Cowboys and Aliens

Imagine Entertainment moguls Brian Grazer and Ron Howard are backing this adaptation of the graphic novel about a showdown between American pioneers and Indians forced to band together against invaders from outer space. Robert Downey Jr. is reportedly considering the lead. Hawk Ostby and Mark Fergus, the same guys who scripted Iron Man, are adapting the story.
Secret weapon: Cowboys' other producers include Alex Kurtzman and Roberto Orci, playing a hot sci-fi hand these days as writer-producers for Fox's upcoming series Fringe and the new Star Trek movie.
Publisher: Platinum Studio
Release: In development

See also:

Image courtesy Platinum Studio

* Downey May Saddle Up for Sci-Fi Western

- - -

Spiderman300Spider-Man 4

No title, no finished script and no absolute commitment yet from Tobey Maguire or director Sam Raimi, who helmed Hollywood's top-grossing trilogy and brought a true child-geek's love of Steve Ditko's original comics to the movies. However, Raimi professes optimism about the script-in-progress by James Vanderbilt.
Secret weapon: Persistent producer Laura Ziskin can be counted on to give a new Spider-Man her all, with or without Raimi.
Publisher: Marvel Comics
Release: In development

Image courtesy Sony Pictures

See also:

* Spider-Man 3 Director Geeks Out on His Movie's Real Star: Sand
* Spider-Man and the Evil Forces of Teen Pregnancy

- - -

Goon276The Goon

David Fincher, maestro of live-action creep-outs Se7en, Zodiac and Fight Club, teams with Dark Horse Entertainment to make a CG-animated feature based on Eric Powell's graphic novel series about a hulking enforcer for the mob who keeps running into ghosts, zombies, skunk apes and other supernatural bad guys.
Secret weapon: Blur Studios crafts the animation in what will be its feature-film debut. The Venice, California-based outfit is best known for its cutting-edge TV spots and Oscar-nominated Gopher Broke short.
Publisher: Dark Horse
Release: In development

Image courtesy Dark Horse

See also:

* Fincher Brings Goon Comic to Big Screen
* Universal Picks a Dark Horse for Comics Deal

- - -

Billy Smoke

Though not officially committed, Lost star Matthew Fox is seriously interested in this graphic novel by B. Clay Moore and illustrator Eric Kim. Not available in stores until next year, Billy Smoke tells the story of an assassin on a mission to clear the planet of his own kind after experiencing a crisis of conscience. It's easy to picture Fox, who played the brooding Racer X in Speed-Racer earlier this summer, grimacing his way through the role.
Publisher: Oni Press
Release: In development

See also:

* Lost's Fox May Play Reformed Assassin

- - -

Hardboiled249short

Hard Boiled

Sin City creator Frank Miller is working toward a movie adaptation of his own hyperviolent graphic novel trilogy that launched in 2000.
Publisher: Dark Horse
Release date: In development

Image courtesy Dark Horse

See also:

* Frank 'Sin City' Miller Likes His Action Hard-Boiled
* The Man Who Shot Sin City
* Sin City Expands Digital Frontier

- - -

Witchblade300Witchblade

From the same publisher that brought us Wanted comes the movie incarnation of this multiplatform hit. In comic book, cable TV and Japanese cartoon form, fans have been digging the woman armed with a superpowered "gauntlet" glove that takes care of business whenever she needs to wallop the bad guys.
Publisher: Top Cow
Release: In development

Image courtesy Top Cow Productions

See also:

* Witchblade Publisher Cuts Movie Deal

- - -

Hackslash250

Hack/Slash

Artist Tim Seeley's graphic novel about a one-time crime victim who takes justice into her own hands and starts fighting back -- with the help of a gas-masked accomplice named Vlad -- is moving toward production. Attached to direct: Todd Lincoln, who worked on visual effects for From Dusk Till Dawn. Justin Marks (Street Fighter: The Legend of Chun-Li) is writing the adaptation.
Publisher: Devil's Due Publishing
Studio: Rogue Pictures/Universal
Release: In development

Image courtesy Devil's Due Publishing

See also:

* Invisible Hand Readies Alien Conspiracy Comic Serpo

- - -

Jonah_hex_crop Hex

Thomas Jane may play the role of Jonah Hex, a disfigured bounty hunter saddled with a bad temper and a weakness for booze. Actor Jane earlier proved his hard-ass cred in Marvel's The Punisher.
Publisher: DC Comics
Release: In development

Image courtesy DC Comics

See also:

* Latest Superhero Movie Looking to Hex the Old West

Additional reporting by John Scott Lewinski

Tuesday, July 15, 2008

Second Life offers healing, therapeutic options for users

Hey check this out. Now we are starting to see some of the realities of the net utilized. Anoymous people with real or imagined problems, entering to "therapy" with virtual therapists. This is cool.Some years ago I was interviewed by Michelle Goldberg--who worked for me for a while--now a senior editor at Slate--about a website for agoraphobics and I was quoted in Wired saying" A virtual life is better than no life at all", and I think this is still the case. I imagine, and I may be wrong that many of these folks wouldn't seek "real" counseling, but in this space they can perhaps allow themselves to ask for help, after all no one knows who they really are. Of course it would be good to actually see some research done on the experiences and effectiveness of this space. It would also be useful to know what percentage of these participants are moved to seek real counseling with real people.


Second Life offers healing, therapeutic options for users


Cherilyn Parsons, Special to the Chronicle

Sunday, July 13, 2008
The author's avatar approaches the Tibetan Buddhist templ... Carolina Keats, avatar for health librarian Carol Perryma... An avatar approaches an anxiety support group meeting.

"Every human being is interested in two kinds of worlds: the Primary, everyday world which he knows through his senses, and a Secondary world or worlds which he not only can create in his imagination, but which he cannot stop himself creating." -- W. H. Auden

In a garden pavilion on an island, I sat with an assortment of human beings - one clad as a teddy bear wearing a Santa hat, another as a brazen vixen, a blue man, a tuxedoed prom king - and poured out my heart from a place of loneliness and grief. Click click went the computer keys, like the staccato beat of my heart. Clack clack went their replies, their empathy and their own tales of triumph and woe. Via my avatar - the persona I'd created to engage here - I was participating in an "anxiety support group" in the free, virtual world of Second Life.

As I write those words, I can hear the scoffing. Pathetic! Escapist! Are you addicted to computer games? Do you have no friends? Second Life? That place is just about weird sex fantasies!

Founded in 2003 as a virtual community built by users, Second Life rose to cultural phenomenon status by 2006 - only to suffer media backlash over its glitches, hype and sex scene. But it continues to grow. By June 2008, more than 14 million people had joined, only 38 percent them from the United States. More people went "in-world," or participated in, Second Life in the 30 days of June than live in all of San Francisco, which is the home of Linden Lab, the creator of Second Life. If Second Life were to materialize from its server space, the landscape would be four times the size of Manhattan.

A new virtual world, Google's Lively, was introduced last week with its version of avatar chat rooms. And Second Life just announced a new technology, developed with IBM, to allow avatars to teleport among worlds. No wonder analysts at Gartner, a leading technology research company, predict that three years from now 8 in 10 Internet users will work or play in virtual spaces.

Sure, Second Life has more than its share of sex shops and pick-up joints, where avatars can lure others. You get it on virtually with "teledildonics" and relevant "animations." In a "sim," or simulated region, called Jessie, people kill each other for pleasure, albeit to "teleport" back, unwounded. There are financial swindles, pick-up scenes, personal backstabbing, and more attention to elaborate hairdos than Cher in her heyday. According to U.S. intelligence agencies, Second Life might harbor real-world terrorists, scheming in the caves of online anonymity.

It has, in short, all the trauma and pain of real life, and some cautions are in order when it comes to seeking psychological support.

But maybe because it's a dream realm, hopefulness abounds. Nowhere is that truer than in Second Life's support groups, which help people cope with everything from cancer, depression, bipolar disorder and autism, to caretaker stress. There are more than 70 such groups, according to Second Life's Health Support Coalition. Most are secular. While a few groups are facilitated by associations such as the American Cancer Society, peers run most.

As expressed on the Web site, www.supportforhealing.com, associated with Second Life's Support for Healing Island, "we are NOT and never will replace the help of professionals ... but purely hold a safe place for people to come when they need a shoulder."

A year ago, before I had explored Second Life, I would have laughed at the idea of virtual shoulders. How can a person possibly be "real" via an avatar anyway - much less have a meaningful conversation with a puppy dog, barmaid, elf, or wilder avatar appearance such as a blob or a tree? It's hard enough to trust someone in real life, much less "second life." Then again, what better place to connect our yearning selves with other yearning selves than in a space of mutual creation - a place where those very selves can be one's unconscious made manifest? Indeed, avatar, in its original Sanskrit, refers to the descent of the soul in human form.

Click, clack: When I rose from my hourlong anxiety group meeting, I felt seen and heard in the deepest part of me - more so, in fact, than in some "real life" interactions, where we often put up fronts.

You're not alone, the group told me.

Nor are you.
Virtual safety net

The anonymity of Second Life can make all the difference in opening up to share within a support group.

Somewhere in small-town America, a wife and mother of about 40 - she could be your neighbor or relative - suffers from serious depression. She loves animals, so within Second Life, as Fionella Flanagan, she's a big gray dog with a shaggy white mane. She attends the depression support group. Why does she do it? "I don't have to worry about what I say in the group coming back to bite me in my home town."

She also suffers from fibromyalgia, one of those crippling, invisible diseases that some doctors say is "all in your head." In Second Life, Fionella doesn't "have to overcome real life prejudice when I say I'm sick. There's none of that, 'but you look so good' junk."

When anxiety support group avatars were asked whether they were more honest as avatars than in real life, a wild-haired blonde, Galvana Gustafson (in real life an American dancer and bassoonist with a master's degree in psychotherapy), put it this way: "My avatar is more honest than myself because the rejection won't hurt as much."

No one would guess that the person behind the avatar Morgana Shi, a redhead knockout DJ at Second Life's Heavenly Rose nightclub, suffers from bipolar disorder as well as back pain so disabling she often can't leave the house. "This is my only outlet really," she told me via private instant message while she was DJ'ing.

I've never done an interview while I was gyrating on a dance floor (click the floor, and a dance animation takes over your avatar). "Hallelujah, it's raining men," the song raged, and I whirled with other avatars as Morgana and I chatted.

"All of Second Life is my support group," she reported. "My first week here, I walked onto the land that Heavenly Rose Night Club was on, and ran into Rose Kenzo, the owner, and she took me under her wing. She has been there for me for the last two years every day since."

Morgana later discovered the Support for Healing Island "because I was going through a major relapse with my bipolar and needed help from people who understood. I personally like to be in groups that are survivors, sufferers, and caretakers and loved ones, supporting one another. The best help and advice I have ever gotten are from people who have experienced firsthand."

She now leads a bipolar group on the Support for Healing Island and raises funds for the National Alliance on Mental Illness Walk in the real world.
Remaking the world

One of the most beloved community members in Second Life was The Sojourner, a multiple stroke survivor who created the "Shockproof Dreams" sim for stroke victims, people with autism and Asperger's syndrome and the people who care for them. In real life, she once worked as a speech pathologist and her son has Asperger's. A sweet, empathetic-looking avatar with auburn hair, in real life she died suddenly in May 2008, provoking an outpouring of in-world mourning.

The Metaverse Messenger - one of the virtual world's newspapers - reprinted an interview with "Soj" as she was known, from June 2007. Second Life "isn't just a game," she emphasized. "It is a widely diverse opportunity to explore every aspect of life, if you choose to. If you are disabled in any way, this is a way to move beyond the disability." Before her own strokes, she had worked professionally with stroke survivors. "I quickly realized that Second Life was a good rehabilitation tool. ... It helps with memory, planning things, using math, making friends, developing self-confidence, using skills you thought lost to stroke."

Soj created not only support groups but a "sandbox," complete with tutorials and classes, where people can freely create objects out of "prims," the core building material (think molecules) of Second Life, and thus create clothing, homes, entire landscapes. "A farmer/landscaper may not be able to use a plow in Real Life, but can landscape or have animals in Second Life," she said in her last talk, now posted at her memorial on the Shockproof Dreams sim.

People with autism or Asperger's especially seem to appreciate Second Life. The literature welcoming visitors to Brigadoon, a community within Shockproof Dreams, describes how the virtual world lacks "the richness of expression and gesture found in Real Life," so people who become easily overwhelmed by real-world stimuli face "fewer distractions to worry about." The Web site www.autistics.org sponsors a group of "activist autistic people" called the Autistic Liberation Front, who engage in discussions, workshops and conferences. They have a museum and library and hang out in a social area called Porcupine.

Researchers of autism use Second Life as a laboratory and tool. At the in-world SL-Labs and Teaching and Research facility, at the University of Derby in England, Simon Bignell, a lecturer in psychology, studies how Second Life can "enhance first life social-communication skills in people" with autistic spectrum disorders. The Center for Brain Health at the University of Texas, Dallas, offers a therapy in Second Life for people with Asperger's that helps them practice interviewing for jobs.

Second Life's Health Support Coalition (a collaboration between Soj, the avatar Gentle Heron and Carolina Keats, who in real life is a medical librarian) has won a grant from the Annenberg Foundation to create an Ability Commons, for 40-plus smaller health and support groups. "Imagine a paralyzed 23-year-old lying in his family's back bedroom," the coalition wrote, "yearning for contact with age peers in similar situations. Second Life offers people with serious physical and cognitive disabilities opportunities to socialize and get information."

They needed a grant because hosting takes money. Though Second Life itself is free to access, people pay a monthly rent for "land" and prim space.

The large, lush Support for Healing Island, which has more than 850 members, ran into just that problem: The island's founder, Zafu Diamond (in real-life Englishman John Palmer), couldn't sustain the fees. This lovely garden isle with mountains, moving streams, flowers, flying butterflies, shrines and buildings, offered the widest array of peer support groups in-world. Featured on British TV, there's even a Medicine Buddha Tibetan temple, where avatars could sit in meditation, chill to the sound of mantras, or share quiet conversation.

According to its monthly newsletter, Support for Healing was "a group of people that believe that recovery from depression, emotional trauma, and mental and physical illness can be greatly enhanced by loving kindness and friendship." A Listening Ear service had offered "one-to-one support for those who have a need to talk to someone between the times regular meetings are scheduled."

But fundraising efforts by the island's stalwarts came to naught. Appeals to Linden Lab did no good. Groups ceased. The Listening Ear closed. The island teetered on the edge of digital disappearance - and at the last minute, an energy healer who'd been offering group meetings on the island stepped in to take over as owner. Most of the groups have restarted, though the depression support meeting, which had moved to The Centering Place sim, will be shared by both locations. The Listening Ear remains shut.

The avatar who saved Support for Healing is named Tong Ren Writer, after the Tong Ren therapy he practices. (In real-life he's a patent lawyer in Boston.) He intends to welcome more support groups and also continue his free, energetic healing group twice a week.

Committed volunteers

Group leaders like avatar Glenn Oud, who has facilitated the weekly anxiety group for more than two years, take great care to not mislead. An East Coast IT professional in his 30s, who once had considered psychology as a career, he opens each meeting with disclaimers: "Please do not let these meetings take the place of professional help," he typed to us. (Most support groups operate via typed chat.) "Please be kind . . . both listening and sharing are important."

The weekly groups are an enormous volunteer commitment. "I keep thinking I'll take my Thursday nights back," he told me (the anxiety groups are 7 to 8 p.m. Thursdays, though they often go longer). "But hearing people tell me every week that it's helping keeps me doing it."

Specky Zaftig, the administrator for the Support for Healing forums, and the avatar of a 28-year old British woman, donates dozens of unpaid hours each week. It "allows many of us to offer something back to others from our own experiences. Many of us have struggled with depression, etc. To find a safe place where people understand you and support you because they want to can make a real difference to some people. ... I like to know that somehow I've made a difference, no matter how small."

A lot of altruism, free giving, plenty of warnings. Isn't there any digital snake oil here? No fake therapists?

One in-world psychologist, Dr. Craig Kerley from Georgia, who was profiled on CBS's "Early Show," has hung his shingle for "cybertherapy" at $90 per hour. This work, he says, "can be valuable for those who have limited choices in their geographical region, have limited time to drive to regular in-person appointments, have limited mobility, and have limitations in their lifestyle that make traveling to a brick and mortar office difficult."

Still, Dr. Peter Yellowlees, a professor of psychiatry and behavioral sciences at UC Davis and a specialist in virtual worlds, cautions about therapy in Second Life, even with professionals. He advises using it only as "a potential adjunct to face-to-face therapy," and to "use passwords or other cues in Second Life to make sure you're talking to the right person" - the real therapist, not scammers posing as one.

Yellowlees uses Second Life as a teaching tool, not for therapy. His Virtual Hallucinations sim gives "the lived experience of schizophrenia - to hear voices and see visions" so his students (and the rest of us) can "get inside the head, just a bit, of someone who's psychotic."

It certainly sparked empathy in me, much more richly than a mere clinical description of the disorder would have done.

Empathy: There's that word again, an odd one to associate with impersonal bytes and modems, but the right one. Second Life is a hot, humming thing of wire and light, a "server" - spiritual teachers would like the metaphor - that can carry community and genuine human sympathy.

Cherilyn Parsons is a freelance writer and fundraising consultant to journalism organizations. E-mail her at style@sfchronicle.com.


Tuesday, July 08, 2008

TV/Video Audience Measurement Challenge-Josh Chasin - Brightcove

Dr Media says, if you want to know the state of web statistics, listen this excellent to the point report by Chasin of Brightcove. The read Chris Anderson's argument on the lack of a need for any kind of verification of data, just computer generated data points, no"WHY'S". More on this lame approach later, I hope he doesn't need operated on by an MD who doesn't ask why.
See more comments of the pithy type later.
Check it out.


TV/Video Audience Measurement Challenge-Josh Chasin - Brightcove

TV And Film Business Facing Dark Days, Analyst Warns - NYTimes.com

Dr. Media says, so you want to know the real reality of the Media biz, read this.This is what the money guys are saying. Put this together with Mark Gills comments and you get the feeling that everyone should get in to selling timeshares. Fact is what these guys are saying is true and its also true that there are 35K theaters, and TV is on 24/7 all over trhe planet and VOD demands are growing everyday. Therefore, unless everyone wants to keep watching the same reruns for eternity, there is a growing need for new projects and innovative ideas. Now there is a really scarce market, but then again, when has that not been so.

TV And Film Business Facing Dark Days, Analyst Warns - NYTimes.com
July 7, 2008
TV And Film Business Facing Dark Days, Analyst Warns
By REUTERS

Filed at 11:58 a.m. ET

NEW YORK (Reuters) - Lehman Brothers cut the stock ratings on Monday of Walt Disney Co, Time Warner and other top entertainment companies, fearing the television and film industry could suffer the same battering as the music business.

"To be clear, our fear is that the damage that digital distribution inflicted on the music industry will replicate itself in the movie industry, and our fears are too great to justify keeping neutral or positive ratings on the creators and distributors of movie and TV content," analyst Anthony DiClemente wrote in a research note.

Along with Disney and Time Warner, Lehman lowered its ratings on News Corp and CBS Corp on concerns about "structural changes that appear destined to impact the core revenue and profits of (the) entertainment business."

Lehman maintained its rating on Viacom Inc., but nonetheless cut its price target on the stock. It also lowered its overall view of the industry to "negative" from "neutral."

Shares of all five companies were down -- to various degrees -- in early trade on the New York Stock Exchange.

DiClemente added, "In reality, while there are many obvious differences between music/audio and movie/video media forms, the core properties of video distribution and consumption are not different enough from music content to continue to justify why movie/TV content will be spared fragmentation."

Specifically, DiClemente argued as consumers shift to new types of media -- movie downloads, for instance, or TV video recorders that make it possible to skip commercials -- the big entertainment companies will struggle to replace traditional sources of revenue.

"We believe fragmentation of media as a result of technological change is highly likely to disrupt the economics of traditional forms of movie and TV distribution," he said. "Content may no longer be king in the entertainment business."

Take DVD sales, for instance. DiClemente cautioned that it appears the rate of revenue decline from the DVD business will outpace any growth from the digital side.

DiClemente also cited specific trouble spots each of the companies.

Disney, he said, must contend with economic problems that could hurt theme park results; an ABC TV network that faces headwinds; and a stock price that is already at a premium to its peers. He cut Disney to an "underweight" rating with a $29 price target.

News Corp faces exposure to a depressed newspaper business; its Fox TV network remains challenged; and acquisition risk is a major concern, he said. It was cut to "equal weight" rating with a $15 price target.

Time Warner's additional problems include concerns about future capital allocation of a special dividend from Time Warner Cable; plans for its Time Inc unit; and questions about AOL. DiClemente cut the rating to "equal weight" rating with a $14 target.

He cut CBS to "underweight" and a $16 target because of added concerns about CBS Radio; structural and cyclical weakness at the CBS TV network; and acquisition risk related to its purchase of CNET.

While Viacom's price target was cut to $32 a share, it maintained its "equal weight" rating because of the possibility of incremental contributions from the "Rock Band" video game; international expansion; and the likelihood that affiliate fees will provide some stability.

In early trade, shares of Disney fell 43 cents to $30.47, CBS fell 42 cents to $18.10, Time Warner fell 34 cents to $14.64; News Corp fell 5 cents to $14.51; and Viacom fell 14 cents to $29.53.

(Reporting by Paul Thomasch; Editing by Derek Caney)

Sunday, July 06, 2008

Social Networking Gets a Sanity Check

Hi gang, Dr. Media says Om Malik is on the money with this blogpost, read especially the reduced ad revenue numbers. What does this mean? Well there may be many ways to put it but the bottom line is that the big boys are losing faith in the ability of social networking to deliver the consumers. I guess the kids don't like being shilled as much as Murdoch hoped they would. Looks like everyone is going to have to wake up and realize that you only get responses to things that folks are actually interested in.This is BTW, why Dr. Media stands by behavioral and experiential data collection and analytics. If you want to know what they like ask them, what a concept?


Social Networking Gets a Sanity Check - GigaOM
Social Networking Gets a Sanity Check
Om Malik, Friday, June 13, 2008 at 8:30 AM PT Comments (55)



After years of hype, noise and funding, the social networking sector is finally getting a harsh, but necessary, sanity check.

Today there are numbers out from comScore that indicate plateauing growth for the big two — MySpace and Facebook — in the U.S. Last week, Revision3 canceled “SocialBrew,” an online video show dedicated to social networking. Meanwhile, Monster killed its Tickle social networking service (first reported in April by TechCrunch), following closely on the heels of CondeNast’s shuttering of Flip and Verizon’s decision to close up its virtually unknown network, which had managed to garner a mere 18,000 members. (Verizon has shifted its community to Facebook.)

And these just might be the tip of the iceberg, for there are way too many me-too networks out there failing to find the traction, and hence the volume, needed to grow their revenues. The lack of monetization will only accelerate this process.

Google CEO Eric Schmidt never misses an opportunity to dis the social networking sector, typically by pointing out how hard it is to monetize social media inventory. Which could just be his way of trying to excuse his company’s inking of an exclusive $900 million deal to serve up advertising on News Corp.-owned properties including MySpace.

But Schmidt’s motivation notwithstanding, what he says is true: In a recent report, eMarketer, a N.Y.-based market research agency, lowered its 2008 advertising estimates for U.S. social networks to $1.43 billion from $1.6 billion. They expect Facebook will take in $265 million and MySpace will bring in $755 million, down from earlier projections of $305 million and $850 million, respectively.

I’m not sure how they came up with these new projections, but let’s assume for a moment that they’re right. That means that MySpace and Facebook together will bring in $1.02 billion in U.S. ad revenue, which leaves about $400 million for dozens of other social networks. eMarketer also calculated revenue per unique visitor for some of the big five:

* Google: $65.55
* Yahoo: $31.25
* Microsoft (MSN): $17.74
* MySpace: $12.85
* Facebook: $11.79

Now juxtapose these numbers against the U.S. traffic trends. Andrew Chen points out that U.S. visitor traffic for both MySpace and Facebook is beginning to show signs of maturing — and plateauing. The latest comScore data released today only reaffirms Chen’s point of view. Couple the new, lower revenue estimates with the flattening in the growth rate of U.S. visitors, what you end up with are tough times for social networking going forward.

Both MySpace and Facebook are seeing the bulk of their growth overseas, but that traffic is even harder to monetize than traffic in the U.S. Indeed, when it comes to making money on overseas traffic, with the exception of Google and Yahoo, most companies have had a mixed scorecard. What’s more, rather than a service unto itself, social networking is becoming just another feature on many web services.

All of these changes are going to continue to have a negative impact, and not just on all-purpose, also-ran social networks, but on the entire ancillary economy, including widget makers. (See our post on Userplane, the really big widget ad network.)

The way I see it, the market has shifted its focus onto niche social networks, such as those dedicated to sports, music, automobiles and pets. You know, sites like Dogster! They have focused, engaged communities, which means they can attract a higher amount of advertising dollars. (Liz came up with a taxonomy of social networks back in February 2007 that offers up an easy way to understand the nuances of the social networking landscape.)

Not only do they have a purpose, but they don’t depend on hit-or-miss behavioral targeting-based ad systems that many hope will one day turn social networks into a gold mine. After all, if you sell dog food, then everyone on Dogster is a potential customer. As for the rest of the sector, it’s only a matter of time before more companies go the way of Tickle, Verizon and CondeNast’s Flip.

Tuesday, July 01, 2008

The Media Equation

Dr Media says here's the NYT fallout from the Mark Gill rant at the LA Film fest ,on the dire state of the Indie film biz.Yeah, it's bad. Whats bad? The fact that since the price of actual physical production has come down and more people can try their hand at making movies, the quality has gone down, so whats new about this, nothing,just the numbers are bigger. The real call underlying Gill's comments is for better material, quality stories well told.This is not new. It has always been a problem although now it;s more obvious, since there are so many films being made. It is not necessarily the type of film, who would have picked Juno, or Little Miss Sunshine as a script to be a hit?
The fact is that the majors as well as the larger indies are risk averse and want to have some one else spend the money and make the film so they can see it when it's in the can and then make a deal. And why not? All those folks who think they have a good project and are willing to bust their tails to raise money and make it,are just waiting for their 5 minutes in front of a Gill, it has been thus since the old days, just more noise, welcome to the new world of film making.



The Media Equation - Little Movies, Big Problems - NYTimes.com




June 30, 2008
The Media Equation
Little Movies, Big Problems
By DAVID CARR

Hollywood is having a good-to-great summer. Box office is marginally up — mostly on the strength of increased ticket prices, but still, there’s over $4.52 billion already in the bank this year, according to Media by Numbers. The big studios — the sworn enemy of moviegoing snobs — have used great casting, like Robert Downey Jr. in “Iron Man,” Steve Carell in “Get Smart,” filmmaking innovation in Pixar’s “Wall-E” and “Wanted” and smart retreading in “Indiana Jones and the Kingdom of the Crystal Skull” and “Sex and the City” to leave both audiences and the people in the studio corner office happy.

Once you start looking under the tent poles, though, perhaps for a film where nothing is blown up, things become grim. This summer, it seems only “The Visitor” will hit the classic indie trifecta of good reviews, strong word of mouth and staying power in theaters.

There’s no small wonder like “Once” on the horizon, let alone miniatures with big breakout potential like “Juno” or “Little Miss Sunshine.” The rest of the movies — lots of moody family stories, dysfunctional parables and eat-your-vegetables documentaries — come and go without notice in these long, hot summer months.

Why are there no independent movies worth seeing? As Yogi Berra might say, there are just too many of them.

At least, that’s the view of one veteran independent film executive, Mark Gill. In a speech he gave at the Los Angeles Film Festival a little over a week ago (a speech that set tongues to wagging after it was published by IndieWire, a Web site devoted to independent film), he pointed out that the number of films submitted to Sundance, the Valhalla of the indie film industry, has multiplied by 10 in the last 15 years to a total of 5,000. But that embarrassment of riches is really just an embarrassment.

“Most of the films are flat-out awful,” said Mr. Gill, the head of the independent company The Film Department. “Trust me, I have had to sit through tons of them over the years. Let me put it another way: the digital revolution is here,” he said, and boy, is it underwhelming.

Especially for movie people who manage, despite long odds, to make a film worth seeing. If last season is any indication, there will be blood, lots of it. Great films — “Lust, Caution,” “Before the Devil Knows You’re Dead,” “Lars and the Real Girl” — were buried in clutter and pushed out of theaters by far-less-well-conceived indie efforts.

One reason for the phenomenon, he said, was something we ordinarily see as a good thing: democratization.

Filmmaking, back when that meant real film, was a heinously expensive activity. Now anyone with access to digital equipment and some gullible friends, relatives or investors can put their precious thoughts on a large screen for all to see.

“Five thousand movies got made last year,” Mr. Gill told his audience. “Of those, 603 got released theatrically here.” He said that there was room for probably only 200 of those. (The studios, punished by the same numbers a few years ago, took the hint: Disney releases one-quarter of the films it used to and Warner Brothers has cut its output almost in half.)

Last year, I hosted a public interview with Sidney Lumet, the legendary director who made “Before the Devil Knows You’re Dead.” It was an amazing film, with stars like Philip Seymour Hoffman and Marisa Tomei. But someone in the audience got up and said that after he recommended it to all his friends, they couldn’t find it anywhere.

Why? Too many little movies waiting their turn, projects financed by private equity folks looking for their little piece of tinsel and a place to store money.

That won’t be a problem going forward, Mr. Gill said.

“The $18 billion that Wall Street poured into Hollywood last year has slowed to a trickle and shows no signs of being replaced at even remotely the same levels.” He said a pal of his who is an entertainment banker had told him he knew of at least 10 independent film backers who were looking for the exit from darkened theaters.

The current contraction in financing will take care of much of the glut. Anyone who doubts that most of the stupid money is gone and some of the smart money will become choosier has not been reading the newspapers. Warner Brothers has folded Picturehouse and Warner Independent Pictures and reduced New Line to a shell. ThinkFilm, a New York independent, is having difficulty paying its bills, and Mr. Gill suggested that five other companies are deeply troubled. Even DreamWorks, built on the backbone of Steven Spielberg, one of the most reliable auteurs of the last several decades, had to go to India to find backing.

Mr. Gill was once the president of Miramax Films, a place where he helped the Weinstein brothers figure out that if you thread the needle of closely managed budgets, connect with a press cohort hungry for good film, and perhaps take a walk to the podium at the Oscars, you can make enough money to pay your bills. He has since struck out on his own and now finds himself fighting it out with the imitators and competition created by the success of Miramax Films.

The movie business always ebbs and flows as people learn their lessons anew, but the most recent wave of new blood and new money was not always warmly received.

When I talked to Mr. Downey recently, he spoke bitterly of his time working for various newly minted auteurs before he was cast in the blockbuster “Iron Man” : “What is creepy and obvious is that the market was suddenly flooded with morons who thought, ‘If I’ve got $500,000, I can make a baseball cap that has a company name on it and say I’m a filmmaker.’ ”

Reached on the phone late last week, Mr. Gill said he had received a torrent of feedback after his speech, with most thanking him for being frank about the dimensions of the crater — financially, creatively and strategically — that independent film finds itself in.

“I spoke up because actors, directors and producers keep asking me why I am being so hard on them,” he said. “I am seeing all kinds of pitches for films that are just not even in the ballpark.”

Maybe they should stop asking Mr. Gill and start asking the audiences, if they can find them. Persuading a sentient adult to leave the house, with its cocoon of media delights, and spend precious gas and $10 to mix it up with the popcorn-chomping, cellphone-texting, stage-whispering hordes is no small matter. It takes something wonderful, or more likely, something explosive, a big event, to get people to the movie house.

“ ‘Good enough,’ ” Mr. Gill said, “is hardly good enough in this environment.”

“I think that Mark said a brave thing,” said Mark Harris, a columnist at Entertainment Weekly and author of “Pictures at a Revolution: Five Movies and the Birth of the New Hollywood.” “There are too many movies, and too many of them are terrible and dull. The overproduction is a breach of faith with the audience, and they have become skeptical. I know I have.”

Some of Mr. Gill’s peers in the industry told me he was more Captain Obvious than prophet. Still, he got people’s attention because by the time he finished talking, it sounded as if he were pitching a particularly gruesome horror movie: “The strongest of the strong will survive and in fact prosper. But it will feel like we just survived a medieval plague. The carnage and the stench will be overwhelming.”

E-mail: carr@nytimes.com

Tuesday, June 24, 2008

Amid rush to sign online talent, agencies ponder how to profit


For those of you who follow this blog who are in the movie/tv content biz, don't worry I haven't forgotten you. Check out this article from USA Today. A clear explanation of rollout of the future of production as seen by agents, producers and none other than Michael Eisner, whoopee. Let Dr. Media tell you whats really going on here, and it's simple. The studios and networks are off loading the cost of development and production , if possible to indies, thus reducing their exposure and allowing EVERYONE to work on spec. To them the net is a global 24/7 Sundance and indie games festival all rolled into one. It allows them let content providers to develop whatever they want, market it, see if it gets any traction, and then be scooped up by the bigboys, which fits nicely into the producers goals. Is this new? No. The film biz has been driven, and fed by this thinking, as has the TV biz , for years, this just makes it more automated, since everyone who "thinks" they have an idea for some media project, can now put it up, and find out if it's worth anything. Of course will be harder to prove that the ideas has been ripped off won't it, but thats another story. Read on!!


Amid rush to sign online talent, agencies ponder how to profit



By Marco R. della Cava, USA TODAY

The top floor of United Talent Agency looks the part with its expansive glass-walled offices, chic artwork and an army of fashionably dressed agents working deals for the likes of Harrison Ford.

And then there are the four guys toiling downstairs.

"This is it," says Jason Nadler, 28, waving at a crowded space that would barely cut it as a waiting room upstairs. Here, Nadler and Ryan Reber, 28, Barrett Garese, 27, and Jon Zimelis, 27, scour the Internet daily for The Next Big Thing in entertainment and pop culture.

In these dorm-room-style digs — unused foosball table, joke poster of O.J. Simpson — the young scouts who make up the talent agency's 2-year-old Web division, UTA Online, have been feverishly signing up dozens of digital mavericks in hopes of finding that rare bright light who can build a lucrative entertainment enterprise.


"There's a huge cultural change going on out there," Nadler says. "The model of how people consume their entertainment is totally up in the air."

That's not the only thing up for grabs. The foundation of Hollywood's dominance in pop culture and the entertainment industry is being threatened by the democratizing force of the Internet, which posits that anyone with a snappy idea and a video camera can dish up features to the masses.

As a result, top Hollywood agencies such as UTA, Endeavor and Creative Artists Agency are diligently mining the Web for raw talent. The process quickly has become as crucial to entertainment talent scouts as trawling smoky comedy clubs or screening obscure movies has been for generations.

Meanwhile, network executives are busy signing deals with online content producers with a knack for wooing audiences with short attention spans. This month, CBS brought on EQAL founders Miles Beckett and Greg Goodfried, the duo behind the first successful Web serial, LonelyGirl15, to help create unique extensions of CBS shows for the Web.

"The media companies know they will ignore this trend at their peril," says Larry Gerbrandt, principal with Media Valuation Partners, a consulting firm that advises entertainment companies. "The Internet is what cable TV was two decades ago. At first, the big guys balked at it. Now, they own it."

There are bargains to be had

There are some encouraging signs for the executives diving into an unpredictable world of entertainment fueled largely by the whims of twentysomethings:

•For companies used to spending millions of dollars on talent and programs, the Web is a bargain on both fronts.

"For what you spend on one TV pilot, you could do an endless online serial," Gerbrandt says.

Precise budgets are rarely discussed by talent agencies or networks, but producers agree a two-minute video can be made for a few thousand dollars.

"The beauty of the Web is that you can easily test an idea and move on," Gerbrandt says.

•Although media companies of all types continue to wrestle with how to make money from the Web, money is flowing into that part of the entertainment industry at a time when TV and film are finding it increasingly difficult to capture audiences.

Online advertising spending is projected to double to $50 billion by 2012, according to forecasting group eMarketer.

"There's no question this is a new and valued marketplace," says Lori Schwartz, director of Interpublic Group's Emerging Media Lab, which advises Web advertisers. "The convergence of broadcast and broadband will really make this big."

Well, maybe — if the Web can become a reliable source of watchable programming.

Right now, however, "it's nothing more than a flea market," Schwartz says, using a description that is a favorite among those studying the Web entertainment space. "There are lots of content producers and lots of sites begging you to hang around. But to find anything good really takes digging."

Even when an Internet video is a success among the masses, it doesn't mean it will be a marketing success that can be copied.

Consider the all-time king of YouTube clips, Evolution of Dance, which features motivational speaker Judson Laipply grooving through various dance crazes. It has been viewed a staggering 85 million times, but apart from perhaps boosting Laipply's speaking commitments, the video has not made its protagonist a mainstream star or a mountain of money.

Another example is comedian Will Ferrell's site, FunnyOrDie.com. It routinely showcases the work of talented A-list and amateur jokers, but the portal has yet to laugh all the way to the bank. The reason? An onslaught of competitors.

"There are 1,700 sites and counting that offer Web video content, and because that group is fragmenting, few sites are emerging as true destinations," says Chad Cooper of OVGuide.com, which studies the online video phenomenon. "As for what people will go to the Web to watch, there's still a discovery process going on."

That's why some of the giants in the entertainment world are treading carefully. In February, Disney launched Stage 9 Digital Media, whose sole mission is to generate original online-only content. It's debut offering was Squeegees, a series about window washers that was created by an L.A. foursome dubbed Handsome Donkey.

"We want to see if we can re-create the TV model on the Internet," says Handsome Donkey's Aaron Greenberg.

"Admittedly, we have a more run-and-gun style than what you normally see on television."

Not just 'skateboard wipeouts'

The style doesn't matter if the work is compelling, says former Disney chief turned Web entrepreneur Michael Eisner.

"Ultimately, what will win out on the Web is story-driven content," says Eisner, whose new-media studio, Vuguru, has produced the popular online series Prom Queen. It's a horror saga geared toward teens and young adults who want their entertainment in short (typically about two minutes), frantically paced episodes.

Eisner's newest offering is an episodic prequel to a forthcoming book by Robin Cook called Foreign Body. About 50 two- to three-minute videos soon will begin appearing online daily, stopping the day before the book's Aug. 5 release. The Web episodes are the work of Cook and UTA clients Big Fantastic, another quartet of friends whose Web work is leading them into the mainstream.

The group, which produced Prom Queen, also has plans to team up with Charlie's Angels director McG to create the online mystery drama Sorority Forever for TheWB.com, Warner Bros' online resurrection of its defunct WB television network.

"We want to grab a piece of land in this space and pioneer it, legitimize it," says Chris Hampel of Big Fantastic, whose attitude is echoed by a declaration on its website: "We believe Web video won't be limited to skateboard wipeouts."

Hoping to capitalize on that same episodic trend is Brent Weinstein, UTA Online's former chief who last year started 60Frames.com, which has a commitment from Oscar-winning directors Joel and Ethan Coen to produce short features for the Web. Weinstein's current feature is Blood Cell, a Web-only horror thriller starring Jessica Rose.

In 2006, Rose was the star of the LonelyGirl15 online series, which began in 2006 with Rose posing as a video blogger who mused about her family and life as a teenager. Many viewers mistook Rose for a real blogger until a few viewers, suspicious about the blog's relatively slick production, outed her as an actress who was part of a production backed by Creative Artists Agency.

"Online entertainment is as different from TV as TV is from film," says Weinstein, whose company aims to have 50 Web series in production by the end of the year. "When you're telling stories in two-minute bursts, it's much more like a comic strip that you come back to day after day to see what happens. Not everyone can do it, but slowly we'll figure out who the Aaron Sorkins of the Web storytelling world are."

Great tales also are what ultimately should bring in the bucks, whether they feature unknown faces or tabloid regulars, says Interpublic's Schwartz.

"Advertisers will want variety. Some like the idea of signing up with online fare produced by big stars, while others prefer to be associated with edgier sites that might be discovering new talent," she says. "The question is which business model will ultimately work."

Talent agencies are covering both those bases. Among other things, the agencies are steering established writers and actors toward online projects that ensure broad exposure.

"The level of interest in this space by our A-list clients is expanding," says Chris Jacquemin, head of the Endeavor agency's digital department. He cites a deal Family Guy creator Seth MacFarlane made to create a series of Web shorts to run on Google.

'To us, it's big bucks'

Endeavor recently signed Brandon Hardesty, a 21-year-old mimic from Maryland whose re-enactments of scenes from famous films have become hits on YouTube. But the Hardestys of the Web world are rare.

"Just because we now have the Internet, it doesn't mean there's more talent out there. In fact, it's as finite as ever," says Michael Yanover, head of business development at CAA. "We're looking for people whose talent works across many platforms, not just online."

CAA has helped to launch several video portals; it partnered with Ferrell and Silicon Valley's Sequoia Capital to start FunnyOrDie.

Says Yanover: "The Internet's emerging talent is where the future lies."

An example: David Young, 25, and Joey Manderino, 23. The two buddies from Indiana started their own website two years ago as a repository for the videos they had starting making while in college.

After developing a following on websites such as CollegeHumor.com and YouTube, the duo was signed by CAA. The result: Besides a deal with Warner Bros, the two are writing a comedy pilot for TBS with the support of fellow CAA clients Mitch Hurwitz (Arrested Development) and Eric and Kim Tannenbaum (Two and a Half Men).

"It's especially cool to have more support for our online work," Manderino says. "The budgets per episode are modest, four figures. But hey, before that, we were paying to do this out of our own pocket. To us, it's big bucks."

There's another reason Young and Manderino feel fortunate: The number of amateurs hoping to be discovered by Web talent scouts has mushroomed during the past year, making it increasingly difficult to catch an agent's eye.

"The Web's almost oversaturated with videos now," Manderino says. "It's getting really hard to stand out."

Vetting the videos

At UTA Online's office, Nadler cues up an episode of Bus Pirates, the work of a group of prospects whose online video skits imagine what it would be like for commuters to run into pirates on the Los Angeles bus system. The clip is clever, but the UTA crew doesn't quite see it as a winner.

A few minutes later, the UTA guys are united in their admiration for another video. Called Duck Tales, it features the bouncy theme song from a Disney cartoon featuring Scrooge McDuck and his brood. But the darkly outrageous scenes that unfold feature a female duck who is kidnapped, bound, tormented and returned to the front steps of her uncle's mansion.

To the UTA crew the clip is funny — and a source of frustration. Fatal Farm, the L.A.-based duo that produced the video, has resisted UTA's overtures to sign a deal.

"We're working on something right now, and prefer to talk later rather than get distracted," says Fatal Farm's Zach Johnson, 25.

That attitude might seem foolish to some. But it's a sign of confidence that springs from taking a look around at Hollywood's changing landscape.

Just ask the Handsome Donkey gang, whose group meeting places have gone from coffee shops and living rooms to offices within the Disney empire.

"When we first started getting attention, people would say, 'Hey, you've got a great steppingstone into the world of real entertainment,' " Greenberg says. "But from Day 1, we never felt the Internet was some sort of proving ground.

"It's a new platform, period."

Tony Schwartz obit

DR Media wants to acknowledge the passing of Tony Schwartz, Marshall McCluhans, colleague, and advertising man par excellence.Known for the LBJ campaign nuke ad, Schwartz's grasp of the impact and meaning of modern media was profound. See his book Responsive Chord, which although at least 20 years old, is still insightful.Schwartz understood that the media are an immersive environment, that can be utilized if properly understood, genius.



Tony Schwartz, Father of ‘Daisy Ad’ for the Johnson Campaign, Dies at 84 - Obituary (Obit) - NYTimes.com
June 17, 2008
Tony Schwartz, Father of ‘Daisy Ad’ for the Johnson Campaign, Dies at 84
By MARGALIT FOX

Tony Schwartz, a self-taught, sought-after and highly reclusive media consultant who helped create what is generally considered to be the most famous political ad to appear on television, died Saturday at his home in Manhattan. He was 84.

His daughter, Kayla Schwartz-Burridge, said the cause was aortic valve stenosis, a condition involving the narrowing of the heart’s aortic valve.

“Media consultant” is barely adequate to describe Mr. Schwartz’s portfolio. In a career of more than half a century, he was an art director; advertising executive; urban folklorist (in one project, capturing the cacophony of New York streets on phonograph records); radio host; Broadway sound designer; college professor; media theorist; author; and maker of commercials for products, candidates and causes.

What was more, Mr. Schwartz, who had suffered from agoraphobia since the age of 13, accomplished most of these things entirely within his Manhattan home.

Of the thousands of television and radio advertisements on which Mr. Schwartz worked, none is as well known, or as controversial, as the so-called “daisy ad,” made for Lyndon B. Johnson’s presidential campaign.

Produced by the advertising agency Doyle Dane Bernbach in collaboration with Mr. Schwartz, the minutelong spot was broadcast on Sept. 7, 1964, during NBC’s “Monday Night at the Movies.” It showed a little girl in a meadow (in reality a Manhattan park), counting aloud as she plucks the petals from a daisy. Her voice dissolves into a man’s voice counting downward, followed by the image of an atomic blast. President Johnson’s voice is heard on the soundtrack:

“These are the stakes. To make a world in which all of God’s children can live, or to go into the dark. We must either love each other, or we must die.” (The president’s speech deliberately invoked a line from “September 1, 1939,” a poem by W. H. Auden written at the outbreak of World War II.)

Though the name of Johnson’s opponent, Senator Barry M. Goldwater, was never mentioned, Goldwater’s campaign objected strenuously to the ad. So did many members of the public, Republicans and Democrats alike. The spot was pulled from the air after a single commercial, though it was soon repeated on news broadcasts. It had done its work: with its dire implications about Goldwater and nuclear responsibility, the daisy ad was credited with contributing to Johnson’s landslide victory at the polls in November. It was also credited with heralding the arrival of ferociously negative political advertising in the United States.

In interviews and on his Web site, tonyschwartz.org, Mr. Schwartz said he had created the daisy ad in its entirety, an account that was disputed by members of the Doyle Dane Bernbach team. (The ad was modeled directly on a radio commercial for nuclear disarmament that Mr. Schwartz had made for the United Nations in the early 1960s.) What is generally acknowledged is that Mr. Schwartz was responsible, at minimum, for the audio concept of the daisy ad — the child counting up, the man counting down, the explosion — and for producing the soundtrack.

Mr. Schwartz helped develop advertising campaigns for hundreds of political candidates, most of them Democrats, among them Jimmy Carter and Bill Clinton. (All made the trek to Mr. Schwartz’s home to be filmed.) He was also known for creating some of television’s earliest anti-smoking commercials.

In news articles and profiles, Mr. Schwartz was often described as an impassioned visionary and occasionally as a skilled trafficker in truisms with a talent for self-promotion. His work was likened — sometimes approvingly, sometimes not — to that of the media scholar Marshall McLuhan, a mentor and close friend. (He was also sometimes confused with the Tony Schwartz who was a co-author of memoirs by Michael D. Eisner and Donald Trump.)

But detractors and admirers alike praised Mr. Schwartz as a pioneer in putting sound to more effective use in television advertising. He was credited, for instance, with being the first to use real children’s voices in television commercials, beginning in the late 1950s. (Advertisers had considered young children too intractable to deliver lines on cue; theirs had traditionally been recorded by adult actresses trying to sound like children.)

Anthony Schwartz was born in Manhattan on Aug. 19, 1923. He was reared in New York City and Crompond, N.Y., near Peekskill. As a youth, he was a ham-radio operator and interested in visual art. At 16, he went blind for about six months as a result of an unspecified episode of “an emotional type,” as he told People magazine. His blindness strengthened his already deep connection to the auditory world.

Mr. Schwartz earned an undergraduate degree in graphic design from the Pratt Institute, followed by service during World War II as a civilian artist for the Navy. Afterward, he worked as an art director at ad agencies and later ran his own agency, the Wexton Company, which later became Solow/Wexton.

Mr. Schwartz bought his first wire recorder around this time. Slinging it heavily over a shoulder, he began to harvest the intoxicating sounds of the city: foghorns and folk singers; street vendors hawking their wares; a shoemaker plying his trade; a Central Park zookeeper waxing poetic on the care and feeding of lions; hundreds of taxi drivers; and a host of ordinary New Yorkers, just talking.

Mr. Schwartz also built an important archive of folk music, recording young artists like Harry Belafonte and the Weavers performing in his home. Through correspondence with other, far-flung audiophiles, he augmented his collection with their recordings of music from around the globe.

During the 1950s and afterward, Mr. Schwartz produced more than a dozen record albums, most for the Folkways label. Among them were “Sounds of My City”; “1, 2, 3 and a Zing, Zing, Zing,” featuring the songs and games of New York children; and “A Dog’s Life,” which captured the sounds in the first year in the life of a real dog. (Many of these recordings are available from Smithsonian Folkways Recordings, folkways.si.edu.)

Because of his agoraphobia, Mr. Schwartz confined his fieldwork to his neighborhood on Manhattan’s West Side. One result was the recording “New York 19” — the number denoted the district’s old postal zone — which documented the “music” Mr. Schwartz encountered there, from street performers to immigrant speech to a pneumatic drill singing its achingly familiar aria.

For 31 years, from 1945 to 1976, Mr. Schwartz was the producer and host of “Around New York,” a radio program on WNYC. He was also a sound designer for several Broadway plays.

Mr. Schwartz was a shrewd observer of mass communications, in particular advertising. The aim of advertising, Mr. Schwartz said, should not be to introduce viewers to new ideas, but rather to bring out ones that were already lurking subconsciously in the mind.

“The best political commercials are Rorschach patterns,” he wrote in his book “The Responsive Chord” (Anchor Press, 1973). “They do not tell the viewer anything. They surface his feelings and provide a context for him to express these feelings.”

Mr. Schwartz also wrote “Media: The Second God,” published by Random House in 1981. He taught media studies at several universities, including Fordham, Columbia, New York University and Harvard, using a variety of technologies to conduct classes from his home. He liked to say that he had delivered lectures to every continent but Antarctica, all without leaving the house.

Besides his daughter Michaela Schwartz-Burridge, who is known as Kayla, Mr. Schwartz is survived by his wife, the former Reenah Lurie, whom he married in 1959; a son, Anton; a brother, Lasker, known as Larry; and one grandchild.

Among Mr. Schwartz’s most famous television ads is one he wrote and produced for the American Cancer Society; it was first broadcast in 1963, a year before the Surgeon General’s warning on the dangers of smoking was released. The ad showed two children dressing up in adult clothes. The announcer’s voice said, simply: “Children love to imitate their parents. Children learn by imitating their parents. Do you smoke cigarettes?”

He later produced an evocative television ad in which Patrick Reynolds, a grandson of the tobacco magnate R. J. Reynolds, named the members of his family who had died of cancer, emphysema and heart disease.

Mr. Schwartz’s commercial clients included Coca-Cola (for which he created the well-known TV ad featuring a sumptuously sweating bottle with the sound of pouring liquid as the only audio element); American Express; Chrysler; Kodak; and Paine Webber, among many others.

In 2007, Mr. Schwartz’s entire body of work from 1947 to 1999 was acquired by the Library of Congress.

To the end of his career, Mr. Schwartz was often asked about the daisy ad. To the end of his career, he defended it.

“For many years, it’s been referred to as the beginning of negative commercials,” Mr. Schwartz said in an interview with MSNBC in 2000. “There was nothing negative about it. Frankly, I think it was the most positive commercial ever made.”

Web TV is a hit. So where's the big money?

Dr Media says so this is where we are. Talented people can do shows which are made for nothing, and then, if they are lucky, get discovered ,get a deal with a network/studio.See the Mark Gill talk from Indiewire for more on the state of the market place.He tells it like it is, and this article about these young producers, shows the way to being discovered, maybe. As I have said in other blogs, there is nothing new about the scenario of studios wanting to not spend money on development and waiting to cherry pick the good ideas and talent downstream,afterall what is the Sundance film festival, and as Gill points out, 20 years ago it was 500 films submitted, now its 5000.
See the next post for the Gill article and my comments.




Web TV is a hit. So where's the big money?
Web TV is a hit. So where's the big money?

Reyhan Harmanci, Chronicle Staff Writer

Monday, June 23, 2008
Clockwise from upper left: Crystal Young, Yousef Abu-Tale... Vlad Baranovsky (left) and his brother Yuri (center) crea... Cast from the web telecast "The Burg." Photo by Zandy Man... Ask A Ninja. Photo courtesy of Scott Manning & Associates More...

With an average monthly viewership of 1.5 million people, "Break a Leg," the Internet video series about the making of a sitcom in San Francisco, is ahead of its time. Brothers Yuri and Vlad Baranovsky the 24- and 30-year-old co-creators of the show, along with co-producers Justin Morrison, 25, and Dashiell Reinhardt, 25, have created something out of nothing. Without a business plan, industry connections or television experience, they've won over critics and attracted ardent fans. They've also distinguished their show through high production values: They use multiple locations and a cast of more than 10 actors and release new material weekly.

"Break a Leg," though, is no cash cow. Even with a YouTube partnership, contest winnings from Internet video clearinghouse Metacafe and other recognitions, "Break a Leg" has grossed about $2,500 for two years' work.

"We're in a funny place," admitted director-producer-star Yuri Baranovsky. "I don't know how many people get how much work it is to make this."

"Break a Leg" embodies the key contradictions of the brave new world of online video entertainment. It's easier and cheaper than ever for individuals to produce their own work and put it up for global audiences - on sites like YouTube, Revver, Veoh and My Damn Channel - but it's almost impossible to make a living outside of the established TV and film industry. While media analysts agree that the future of television will be online - the number of viewers who access video via the Web is expected to nearly quadruple by 2013 to at least 1 billion, according to a new study from ABI Research - no one knows what form Internet TV will take or how it will make money.

But that doesn't mean people aren't trying to strike gold. During the past few years, as the press has rushed to cover the few breakout stars of the form - "LonelyGirl15," "Ask a Ninja," "The Burg," "The Guild" - entertainment goliaths have rushed to create online studios, such as Michael Eisner's Vuguru, Fox-owned MySpaceTV and Disney-ABC's Stage 9.
No good revenue model

Creative types, such as local writer Julianne Balmain, believe that there's a place for shows tailored to the Internet viewing experience. Her series, "Engaged," produced with Purple Truck Media, will premiere later this summer and feature 5-minute segments.

"A lot of people have seen this moment as a transitional phase. We've watched Hollywood struggle with made-for-Web episodes," she said. However, "there's really not a good revenue model. We're kind of groping in the dark, figuring out how we are going to fund this."

One of the problems facing Web TV is that audiences are accustomed to free content on the Internet. The delay in Web advertising standards has made selling ads across platforms almost impossible: That is, since a show like "Break a Leg" can be watched on MySpace, YouTube, Breakaleg.tv, etc., ideally an advertiser would buy ads to show on all sites. But since sites use different metrics to measure viewing, there are no ad-pricing guidelines. And big advertisers are holding onto their pocketbooks and waiting.

While it makes sense for some traditional media companies with edgy brand profiles to back new online ventures, most companies have no interest in investing in unknown online video.

"What's really happening in online video is that there are millions, or thousands, of unproven works, produced by someone you don't know," said James McQuivey, an analyst with Forrester Research. "It's a Wild West video experience out there."

Kathleen Grace and Thom Woodley, for example, the creative team behind the Internet sitcom "The Burg" about people in their 20s in trendy Brooklyn, made one of the first scripted online shows in 2006 and got Motorola to sponsor a nine-episode run. Yet the show fell victim to the uncertain rules of online content: The money from Motorola enabled them to pay their actors at a union-negotiated fee, but when that money ran out they couldn't afford to make any more episodes with their SAG card-carrying stars.

"Thom and I both made literally about $500 from the Motorola sponsorship," Grace said. The exposure from "The Burg" did land the team another Internet show, financed by Vuguru, called "The All-for-Nots," which follows a fictional band around the country.

Even with the headaches, working online allows for much freedom. "A plus is that we can actually do it," Woodley said. "When we're on our game, we can come up with an idea, the next day shoot it, the next day edit it and the next week it's online. If we were working in TV, we couldn't turn around content that fast."

The downside, Grace said, is that "Thom still has a day job and, as of next week, I'll be unemployed. For me, that's the nature of being freelance. But still."
TV is the goal

Although the road from Internet shows to the big leagues is littered with failures, every day brings an announcement from offshoots of major studios about new online video programming. Vuguru premiered a 50-part online series called "Foreign Body" in late May, designed to promote a new Robin Cook thriller about medical tourism; and NBC will begin hosting the Rosario Dawson sci-fi Web series "Gemini Division" in July. "LonelyGirl15" producers landed a contract with CBS in May to produce online content.

"Break a Leg" began on a whim. In March 2006, while working on an indie film in San Francisco called "Life Noir," Yuri and Vlad Baranovsky heard about a contest on MySpace to make a five-minute pilot for a TV show. With help from their "Life Noir" friends, the brothers from Kiev, Ukraine, managed to pull together a short episode.

"Break a Leg" draws heavily from "Arrested Development" - it's about a misfit cast and crew making a TV show set in San Francisco. While they didn't win the MySpace prize, YouTube put the Baranovskys' work on its home page. The brothers whipped up another script, and then another. "Break a Leg" now has nine finished episodes with the season continuing through October.

For established Hollywood figures, moving back and forth between the Internet and broadcast TV or film is becoming more common. Will Ferrell's Funnyor Die.com has signed a deal to produce 10 half-hour blocks of programming for HBO. ABC is promoting the Web series "In the Motherhood," starring Chelsea Handler and Jenny McCarthy, to midseason sitcom status. "305," a parody of last summer's movie "300," is selling itself as the first online short to become a feature film.

Webisodes are relatively cheap for the established studios to make. "Foreign Body" cost Vuguru $10,000 an episode, while an episode of a single-camera, half-hour network comedy runs between $1.6 million and $2 million, according to Chris Albrecht from NewTeeVee.com. ("Break a Leg" costs its creators roughly $500 an episode.)

Still, the future of Internet shows remains uncertain.

"There's still no evidence that the Web format will be a dominant rather than supplementary format," said analyst McQuivey, who pointed out that 18 percent of Internet viewers are now connecting their computers to TV monitors, eliminating the need to produce video for computers. "Will this new visual language morph back into the established language of television? What is the long-term role of these short-form shows?"

Yuri Baranovsky, for one, has no desire to limit himself to online video work. He sees "Break a Leg" as his calling card to the television industry and its hard-to-reach executives. "It's like we're at the door of success, knocking, and we should be let in," he said, laughing. "Someone, open that stupid door!"

Get more: See a list of some other popular Web shows. E3

*The viewership numbers cited here are approximate and were reported by the series' creators.
LonelyGirl15

www.lg15.com

What: A 2006 Internet video series about a teenage girl named Bree who made confessions before a Webcam. Several months into the series, Bree was unmasked as an actress (Jessica Rose), whose words were scripted by the show's creators, Miles Beckett and Greg Goodfried.

Viewers*: More than 100 million views in total, with 200,000 to 500,000 views per episode.

Cost: Not available, but the creators say it was done on the cheap, shot with a $130 camera.

Sponsors: LonelyGirl15 was a pioneer in product integration, scoring deals with Hershey's, Twentieth Century Fox and others. It even featured a character written to promote Neutrogena.

And now? The series continues, though without Bree. The creators have launched a series spin-off, "Kate Modern," and have signed a development deal for online video projects with CBS.
Break a Leg

www.breakaleg.tv

What: A 2006 Internet video series about the making of a TV sitcom in San Francisco, created by Yuri and Vlad Baranovsky.

Viewers*: 1.5 million monthly visits.

Cost: $500 per episode.

Sponsors: Holiday Inn Express paid for a four-month run from July to October 2008.

And now: The series continues, with an October season finale.
The Burg

www.theburg.tv

What: A 2006 Internet video series about hipster life in Williamsburg, Brooklyn, created by Kathleen Grace and Thom Woodley.

Viewers*: Initially 10,000 viewers; now 5 million viewers.

Cost: Initially $1,000 an episode, but costs skyrocketed after the cast became members of the Screen Actors Guild.

Sponsors: Motorola sponsored a nine-episode mini season in June 2007.

And now?: The show is on hiatus, due to lack of funding. Grace and Woodley have produced the Web series "The All-for-Nots" for Michael Eisner's Vuguru.
Ask A Ninja

www.askaninja.com

What: A 2005 Internet video series featuring a ninja who answers absurd e-mailed questions, created by comedians Kent Nichols and Douglas Sarine.

Viewers*: 2.7 million monthly viewers.

Cost: $7,000 per episode.

Sponsors: Microsoft, Toshiba, Doritos, EA, GM and Google, among others.

And now?: The series continues. Its creators have written a book, "The Ninja Handbook," and are working on a feature film, a remake of "Attack of the Killer Tomatoes."
Other popular shows:

"The Guild" ( www.watchtheguild.com), "Young American Bodies" ( www.ifc.com/youngamericanbodies), "iChannel" ( www.connectwithi.com), "We Need Girlfriends" ( www.weneedgirlfriends.tv).

Wednesday, June 18, 2008

At Social Site, Only the Businesslike Need Apply - NYTimes.com


Dr. Media says this is interesting. NOT because Linkedin is boring relative to Facebook, but because it turns out, surprise, surprise, that just like in the real world--remember the real world-- people separate work and play. I like the note that people over 30--how they know that for sure is interesting, since, rumor has it that some people lie about their age online-- use Facebook to play Scrabble. So Linkedin is like getting dressed up for a job interview. Of course rumor has it that some people misrepresent themselves in job interviews as well, oh well, in the real world people sometimes make up stories too, I think.
The ability of linkedin to maintain its old school presence has made it appear to be a place where "serious" conversations can occur,that means you can control the spigot on what you consider serious,or interesting, as well as who can contact you. What a neat idea.That is what makes it somewhat interesting, although Dr. Media doesn't know about how man y people have gotten jobs from these contacts, now THAT would be interesting to know, as well as meaningful, and serious.


At Social Site, Only the Businesslike Need Apply - NYTimes.com
At Social Site, Only the Businesslike Need Apply
By BRAD STONE

SAN FRANCISCO — For a Web site, it could hardly look less exciting. Its pages are heavy with text, much of it a flat blue, and there are few photos and absolutely no videos.

But LinkedIn, the social network for professionals, is dull by design. Unlike Facebook and MySpace, the site is aimed at career-minded, white-collar workers, people who join more for the networking than the social.

Now, in the midst of Silicon Valley’s recession-proof enthusiasm for community-oriented Web sites, the most boring of the social networks is finally grabbing the spotlight.

On Wednesday, LinkedIn will announce that it has raised $53 million in capital, primarily from Bain Capital Ventures, a Boston-based private equity firm. The new financing round values the company at $1 billion. That heady valuation is more than the $580 million that the News Corporation paid for MySpace in 2005, but less than the $15 billion value assigned to Facebook last year when Microsoft bought a minority stake.

LinkedIn’s investment round delays a rumored initial public offering, which would have finally tested the public market’s interest in social networking.

“What we didn’t want is to have the distraction of being public and to be worried by quarterly performance,” said Dan Nye, the buttoned-down chief executive of LinkedIn, who would not be caught dead in the Birkenstocks and rumpled T-shirts favored by MySpace and Facebook employees.

LinkedIn, which says it is already profitable, will use the investment to make acquisitions and expand its overseas operations.

“We want to create a broad and critical business tool that is used by tens of millions of business professionals every day to make them better at what they do,” Mr. Nye said.

The average age of a LinkedIn user is 41, the point in life where people are less likely to build their digital identities around dates, parties and photos of revelry.

LinkedIn gives professionals, even the most hopeless wallflower, a painless way to follow the advice of every career counselor: build a network. Users maintain online résumés, establish links with colleagues and business acquaintances and then expand their networks to the contacts of their contacts. The service also helps them search for experts who can help them solve daily business problems.

The four-year-old site is decidedly antisocial: only last fall, after what executives describe as a year of intense debate, did the company ask members to add photos to their profiles.

That business-only-please strategy appears to be paying off. The number of people using LinkedIn, based in Mountain View, Calif., tripled in May over the previous year, according to Nielsen Online. At 23 million members, LinkedIn remains far smaller than Facebook and MySpace, each with 115 million members, but it is growing considerably faster.

LinkedIn also has a more diversified approach to making money than its entertainment-oriented rivals, which are struggling to bring in ad dollars and keep up with inflated expectations for increased revenue.

LinkedIn will get only a quarter of its projected $100 million in revenue this year from ads. (It places ads from companies like Microsoft and Southwest Airlines on profile pages.) Other moneymakers include premium subscriptions, which let users directly contact any user on the site instead of requiring an introduction from another member.

A third source of revenue is recruitment tools that companies can use to find people who may not even be actively looking for new jobs. Companies pay to search for candidates with specific skills, and each day, they get new prospects as people who fit their criteria join LinkedIn.

LinkedIn is set to undergo a radical shift in strategy to find other sources of revenue. Instead of catering primarily to individual white-collar workers, the site will soon introduce new services aimed at companies. It is a risky move that could alienate members who prefer to use the networking site to network — without their bosses peering over their shoulders.

One new product, Company Groups, automatically gathers all the employees from a company who use LinkedIn into a single, private Web forum. Employees can pose questions to each other, and share and discuss news articles about their industry.

Soon, LinkedIn plans to add additional features, like a group calendar, and let independent developers contribute their own programs that will allow employees to collaborate on projects.

The idea is to let firms exploit their employees’ social connections, institutional memories and special skills — knowledge that large, geographically dispersed companies often have a difficult time obtaining.

For example, in a test of the feature by AKQA, a digital ad agency in San Francisco, an employee based in Amsterdam recently asked her 350 colleagues on LinkedIn if the firm had done any previous work for television production companies. Executives in San Francisco, New York and London promptly responded to the query.

“This is a collected, protected space for employees to talk to each other and reference outside information,” said Reid Hoffman, LinkedIn’s founder and chairman.

Becoming even more corporate is something of a gamble for LinkedIn. Many companies might resist the idea of confidential corporate information circulating on LinkedIn’s servers — and perhaps being exposed to former employees who are included in the group because they have not updated their LinkedIn résumés. (LinkedIn says every member of a company group can remove people whom they identify as former workers or interlopers.)

Diffusing the purpose of the site might also repel some users.

“It will be extraordinarily challenging to simultaneously serve as a corporate tool and yet promote the ‘brand of me’ in an emerging free-agent nation,” said Keith Rabois, a former LinkedIn executive who is now vice president at Slide, a maker of applications for social networks.

Jeffrey Glass, a partner at Bain Capital, says his firm invested in LinkedIn primarily because it is now becoming popular enough to introduce these kinds of products to companies and other organizations, like universities.

“This is a powerful tool because inside the corporation, there are massive bodies of knowledge and relationships between individuals that the corporation has been unable to take advantage of until now,” he said.

The new services could help LinkedIn fend off some new competition. Microsoft, long covetous of rapidly growing social-networking properties, is internally testing a service called TownSquare that allows employees of a company to follow one another’s activities on the corporate network.

Executives at Facebook, meanwhile, have recently said that they see networking tools for professionals as a primary avenue of growth. The site recently added networking to the list of options that new users select when they are asked to specify what they intend to do on the site.

Mr. Hoffman was an early investor in Facebook and says he does not want to disparage the competition. But he said that most members of Facebook who are older than 30 use it for entertainment, like playing Scrabulous, a version of Scrabble — not for doing their jobs.

“Scrabulous is not work, and it does not enable you to be an effective professional,” he said.