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Tuesday, May 27, 2008

Just WHAT Is A Casual Gamer?

Hi folks,
Below find a brief, but important question raised by 2 senior exec's from top gaming companies, Tim Harrison of EA Mobile Europe, "
The reality is that it's a
lot
more complex than that - there are certain types of people in certain
types of need states, and a gamer in one environment will have a very
different set of criteria to a gamer in another environment." Dr. Media says you could say this about ANYTHING on the net that people spend time on, like YOUTUBE--avg. 38 min, per trip. What NEED/S are being fulfilled?
That, says Dr. Media, is THE question which must be addressed and has not been.BUT, Dr. Media is working on it.
How to ascertain the needs that are being met, the emotional needs, that are being served a nontrivial question.
These fellows are on the right track, just don't know it, or do they?



Just WHAT Is A Casual Gamer?









BY ALL REPORTS, CASUAL GAMES
are a booming sector of the gaming industry. Research firm DFC
estimates that by 2011, they will have grown to a $1.1 billion
industry. But this week, execs from prominent firms have been speaking
out against the very concept of "casual"
gaming and gamers.


Earlier this week, Nintendo Europe's senior marketing director, Laurent Fischer,
weighed in
:
"For me, you are a gamer or non-gamer," he said. "I think most of you
know that you can spend ten or twenty hours on an Internet flash
game... The guy who plays these games regularly - he's a core gamer."
And then the next
day, Electronic Arts Mobile's European Marketing Director, Tim
Harrison,
followed suit
:
"I think the big difference in terminology here is that when people say
'casual games' they assume a certain type of game, or a certain kind of
person," he told GamesIndustry.biz. "The reality is that it's a
lot
more complex than that - there are certain types of people in certain
types of need states, and a gamer in one environment will have a very
different set of criteria to a gamer in another environment."


There's definitely some truth in what both execs say. A lot of
marketers make assumptions about casual gamers based on the data that's
available. While casual gamers are, on average, older and female, that
certainly doesn't mean that
they're all older and female -- and it absolutely doesn't mean all
casual games should be designed for that audience.


But despite the odd bad assumption, there's still a use for the "casual" game distinction that shouldn't be lost.


One part of the definition that Fischer and Harrison both attack is the
idea that casual games should be quick and easy, and this is where I
personally take issue. The key trait of a casual game is that it's
simple to learn its primary
mechanics -- that while it may be possible to play for hours upon
hours, such intense play is not required to make progress. These
qualities are what attract a broad audience, and what convert nongamers
into gamers -- the essence of casual
gaming.


But that's just my take. Leave a comment and tell us what you think
makes a casual game casual, or if you think the whole classification is
just bunk.









Former MediaPost reporter Shankar Gupta is now an Online Communications Strategist at 360i.

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